To get started with rob0, you will need to add the SDK to your project.
Unity has developed features to reduce lag when reading from the GPU. The optimal settings for your project will depend on the delivery platform.
Computer Requirements (PC / Mac)
Have questions about a specific configuration?
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In your Unity project, go to:
Assets > Import Package > Custom Package
Find and select rob0-sdk-unity.unity package and import all assets.
In your Unity project.
Go to rob0 > Edit Settings
Log into your rob0 account and navigate to the Project Info tab.
Your API key is located in the General Project Information area.
Click to copy your API key and then paste it into the rob0 editor within your Unity project.
That’s it! Your SDK is configured.
Run your app, link your device(s) in the rob0 and start discovering valuable insights.
Before linking a device, you must create a project in rob0, and install and configure the SDK in your Unity Project.
1) Log in to rob0 and go to your project dashboard
2) Click the “Link a new Device” button.
It’s located in the top right of the device panel.
Note: You must have owner or admin privileges to link a device. If you do not see the button, contact your account Administrator.
3) Choose the type of device you’d like to link
For testing in Unity:
Press play in your Unity application, then click “Link a Device” in rob0.
For mobile devices:
Open your app on the device you’d like to link.
Shake your mobile device and press the Link a Device button.
4) Name your device and Save
5) Restart your Unity or mobile app
rob0 will now capture the experience of all sessions on your linked device.
Once linked, rob0 will capture all experience data from within your application. You can pause rob0 on any linked device from the project dashboard.
1) Find the device you would like to pause in the Project Dashboard
2) Open the more options menu for the linked device
3) Click to slide the Pause Device toggle